![]() Moving into what criticisms I’d have for this edition, the list isn’t very long. Updates are coming to the Switch edition, so I’d imagine additional any elements missing in this launch version will make their way at some point. The newest Gliding mini-game that looked like a lot of fun isn’t currently available, probably related to the specific version of the console edition they created the game from. Both the Battle and Tumble mini-games are currently supported, though I was unable to get into any games with other people. Matchmaking was hard to test since the game isn’t in full release yet, but I was able to jump in with my 3 local players into another person’s game and it all worked pretty seamlessly. Online multiplayer is supported for up to 8 players. As a note for 2-player split-screen, you do have an option to switch between vertical and horizontal modes, and that seemed like a nice and practical touch depending on what kind of play style you’re both looking to adopt. You need 2 analog sticks to control your movement and aim independently, but that makes the cost of playing for a whole family prohibitive. Local split-screen multiplayer for up to 4 people is supported, but aside from how that may not be practical in tabletop mode, keep in mind that you can’t use a single Joy-Con as a controller. As an added benefit while you’re in handheld mode, the touchscreen can be used for general inventory-related functions, which is nice, but I couldn’t find any way to adopt full-touch controls like in the mobile edition. In the control department, everything works reasonably as you’d expect. All things considered, this will likely be the best portable version of the game that will be made. Granted, nothing is going to touch the PC edition, and the versions on the PS4 and XBOne are still bigger. By comparison, the Switch being able to maintain what seems to be a solid/consistent 60 FPS at 1080p docked and 720p in handheld mode complete with worlds that are 3072 x 3072 (compared to the Wii U only supporting 864 x 864) and it would seem to be a massive improvement over anything you could have previously taken with you. Consider that the previous best editions of Minecraft you could take on the go were the world-constrained Pocket Edition, which supported worlds at only 255 x 255, and the Vita edition, which is said to have struggled to perform at 800 x 800. On all counts, considering the Switch’s specs and portability, this edition delivers the goods pretty well. Probably the biggest areas of concern for this port are the version it is running, the performance it is able to sustain and the world size. That isn’t to say everything is perfectly rosey. With the formalities out of the way, we’ll move on to the crux of what it is likely people are most interested in: So what is the experience like on the Switch? Assuming you don’t need to be sold on the core game itself, there are quite a number of positives to be had for this implementation. It is, no doubt, the open-ended nature of the game experience Minecraft offers that has helped it remain relevant, even as there have been many imitators that have entered the picture over the years. They can choose to do this alone or they can do this paired with friends. ![]() Rather than dive extensively into the details of the game, since it seems hard to believe that at this point people wouldn’t at least have some loose familiarity with it, we’ll summarize it this way: Minecraft is a sandbox-style game that offers survival, creative, and adventure modes that allow people to enter a randomly-seeded world and roughly play the game they want to play. ![]() Regardless, here we are nearly 8 years after the initial release, talking about that same core game being released on Nintendo’s latest hardware. The fact that it is still highly relevant now for so many people would have been even more improbable. Way back when it was first released it is highly unlikely anyone could have expected that its primitive looks, even by the standards at that time, would allow it to become so popular.
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